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Flesh Golem CR: 1

Medium construct, lawful evil
Armor Class: 9
Hit Points: 30 (4d8+12) 4d8+12
Speed: 30 ft

STR

15 +2

DEX

8 -1

CON

16 +3

INT

5 -3

WIS

14 +2

CHA

6 -2

Damage Immunities: Fire, Poison
Condition Immunities: Poisoned
Senses: darkvision 60 ft, passive Perception 12
Languages: Understands Daedric But Can't Speak
Challenge Rating: 1

Innate Spellcasting. The flesh golem's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no spell slots:

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 2) bludgeoning damage.   Fire Bolt. Ranged Spell Attack: +4 to hit, range 60/120, one target. Hit: 6 (1d10) fire damage.

Harvesting: Human Flesh, Common Soul

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreamsĀ 
  • NEVER lose your notes!

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