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Beckoned Spirit in Dungeons & Dragons 5e

The Traveler's Guide to Aellorah

Beckoned Spirit

Medium undead, neutral
Armor Class: 10 + Dexterity Bonus
Hit Points: 4 * your proficiency bonus
Speed: , fly: 30 ft , can hover

STR

10 +0

DEX

10 +0

CON

10 +0

INT

10 +0

WIS

10 +0

CHA

10 +0

Damage Vulnerabilities: Radiant
Damage Resistances: Bludgeoning, Slashing, and Piercing from Nonmagical Attacks
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands the languages of its master.

Ethereal Sight. The beckoned spirit can see 60 ft. into the Ethereal plane when it is on the Material plane, and vice versa.

Incorporeal Movement. The beckoned spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 1d10 force damage if it ends its turn inside an object.

Undead Nature. The beckoned spirit does not need to eat, drink, breathe, or sleep. Additionally, necrotic damage heals the beckoned spirit rather than harming it.

Spectral Assault. The beckoned spirit's attacks are considered magical for the purposes of overcoming resistances.

Coordinated Attacks. At the command of the Soulbinder, beckoned spirits can coordinate a single attack with other beckoned spirits within 10 ft. of themselves. When they do this, choose a number of beckoned spirits within range of each other and roll a single attack roll using the beckoned spirit's attack bonus; but for each additional spirit, add a +1 to the attack roll. If the attack hits, the damage is equal to the damage of the spirit's Slam attack multiplied by the number of spirits that were part of the attack.

Actions

Slam. Melee Weapon Attack: +(SPB + WIS)* to hit, reach 5 ft., one target. Hit: (SPB + WIS)* bludgeoning damage.

* SPB is the Soulbinder's proficiency bonus, and WIS is the spirit's Wisdom modifier.

The beckoned spirit's hit point total is equal to 4 times the Soulbinder's proficiency bonus. Additional hit points can be allocated to them equal to up to 8 times the Soulbinder's Constitution modifier; reducing the Soulbinder's maximum hit points as a result. Recalling the spirit to its Soulstone restores the Soulbinder's maximum hit points, and restores hit points equal to the spirit's remaining allocated hit points, not including its base hit points.

The beckoned spirit's Dexterity, Constitution, and Wisdom scores are equal to 10 + the Soulbinder's proficiency bonus, affecting their AC, passive Perception, and saving throws.


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