Homebrew
Perception +7, Insight +6, Athletics +7, Religion +5
Darkvision 60 ft., Passive Perception 17
Multiattack. The Eclipsed Sentinel makes two melee attacks.
Moonforged Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 14 (2d8 + 4) slashing damage plus 9 (2d8) radiant or necrotic damage (Sentinel’s choice).
Lunar Smite (Recharge 5-6). When the Sentinel hits with a melee weapon attack, it can channel the power of the Twin Moons, forcing the target to make a DC 16 Constitution saving throw or be blinded until the end of the Sentinel’s next turn.
Moonlit Step (1/Turn). The Sentinel can teleport up to 30 feet to an unoccupied space it can see that is in dim light or darkness.
Eclipse Parry. When a creature within 5 feet hits the Sentinel with an attack, the Sentinel can use its reaction to impose disadvantage on the attack roll. If the attack still hits, the attacker takes 7 (2d6) radiant or necrotic damage.
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