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Deadbark Dryad in Dungeons & Dragons 5e

Vecna: Eve of Ruin (5e)

Deadbark Dryad CR: 13

Medium fey (nymph), chaotic evil
Armor Class: 16 (Natural Armor)
Hit Points: 187 (22d8 + 88)
Speed: 30 ft

STR

17 +3

DEX

16 +3

CON

18 +4

INT

11 +0

WIS

16 +3

CHA

18 +4

Skills: Passive Perception 18
Damage Resistances: Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60', Passive Perception 18
Languages: Elven, Sylvan
Challenge Rating: 13 ( 10000 XP)
Proficiency Bonus: +5

Spellcasting. The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

  • At will: Druidcraft
  • 2/day each: Pass without Trace, Spike Growth
  • 1/day: Dispel Magic


  • Bramble Walk. Difficult terrain composed of vegetation, such as foliage or thorns, doesn't cost the dryad extra movement.

    Magic Resistance. The dryad has advantage on saving throws against spells & other magical effects.

    Speak with Beasts & Plants. The dryad can communicate with Beasts & Plants as if they shared a language.

    Actions

    Multiattack. The dryad makes two Poisonous Thorn attacks & one Sapping Vine attack.

    Poisonous Thorn. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 13 (4d4 + 3) piercing damage plus 10 (3d6) poison damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the poisoned condition until the start of the dryad's next turn.

    Sapping Vine. Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: The target has the grappled condition (escape DC 16). Until the grapple ends, the target has the restrained condition, & the dryad can't use the same vine on another target. A creature restrained in this way takes 13 (3d8) necrotic damage at the start of its turn.

    The dryad has six vines. Each vine can be attacked (AC 20; 10 hit points; immunity to poison & psychic damage). Destroying a vine deals no damage to the dryad, but any creature grappled by that vine no longer has the grappled condition. All vines immediately wither & disappear when the dryad is reduced to 0 hit points.

    Suggested Environments

    Any Climate; Forests, Swamps, Wastelands; Feywild


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