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Homebrew, Mythic Odysseys of Theros (5e)

Naiad CR: 2

Medium fey (nymph), neutral
Armor Class: 15 (Natural Armor)
Hit Points: 31 (7d8)
Speed: 30 ft , swim: 30 ft

STR

10 +0

DEX

15 +2

CON

11 +0

INT

15 +2

WIS

10 +0

CHA

18 +4

Skills: Performance +6, Persuasion +6
Damage Resistances: Cold
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Darkvision 60', Passive Perception 10
Languages: Elven, Sylvan
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Innate Spellcasting. The naiad's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

  • At will: Druidcraft, Shape Water
  • 3/day: Charm Person, Fog Cloud
  • 1/day each: Wall of Water, Water Breathing


  • Amphibious. The naiad can breathe air & water.

    Invisible in Water. The naiad is invisible while fully immersed in water.

    Magic Resistance. The naiad has advantage on saving throws against spells & other magical effects.

    Actions

    Multiattack. The naiad makes two slam attacks.

    Slam. Melee Weapon Attack. +5 to hit, reach 5', one target. Hit: 8 (1d10 + 3) bludgeoning damage.

    Bonus Actions

    Watery Embrace. Once per turn, if the naiad successfully hits a creature with a melee weapon attack, it can also attempt to grapple the target. If the naiad is immersed in water, it has advantage on its grapple check & advantage against any attempts by the creature to escape the naiad's grapple.

    Suggested Environments

    Any Climate; Coastal, Seas, Swamps; Feywild, Elemental Plane of Water


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