Adult
Intuitive
Self-Taught
Trained
Middle Age
Old
Venerable
Maximum
100
+4d6 years
+6d6 years
+10d6 years
175 years
275 years
350 years
350+4d% years
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Beguiling Liar: Elves gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.
Stubborn: Elves gain a +2 bonus on Will saving throws to resist charm, and compulsion effects. In addition, they fail such a save, they receives another save 1 round later to prematurely end the effect. This second save is made at the same DC as the first. If they have a similar ability from another source (such as a rogue’s slippery mind class feature), they can only use one of these abilities per round, but can try the other on the second round if the first re-roll ability fails.
Drug Resistence: Elves gain a +2 racial bonus on saving throws against drugs, mundane poisons, and Addiction.
Unstimulated: Elves are used to dealing with the most extravagant of pleasures and only the highest forms of stimulation can effect them. They gain 5 Erotic Resistance. (they take 5 less damage from all attacks that deal Erotic Damage)
Treespeech: Elves have the ability to converse with plants as if subject to a continual speak with plants spell.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Gender
Base Height
Height Modifier
Base Weight
Weight Modifier
Male
5 ft. 8 in.
+2d8 in.
120 lbs
+(2d8x3) lbs.
Female
5ft. 10in.
+3d4 in.
120 lbs
+(2d6x3) lbs.
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