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Monster Manual (5.5e)

Death Cultist CR: 8

Small to Medium humanoid, any non-good alignment
Armor Class: 17 (Splint Armor)
Hit Points: 127 (15d8 + 60) 15d8+60
Speed: 30 ft

STR

19 +4

DEX

12 +1

CON

18 +4

INT

12 +1

WIS

16 +3

CHA

14 +2

Saving Throws: Constitution +7, Wisdom +6
Skills: Insight +6, Perception +6, Religion +4
Senses: Passive Perception 16
Languages: Common
Challenge Rating: 8 ( 3900 XP)
Proficiency Bonus: +3
by Aurore Folny

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

  • At will: Speak with Dead, Thaumaturgy

  • Actions

    Multiattack. The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.

    Dread Scythe. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage, and the target can't regain Hit Points until the end of its next turn.

    Deathly Ray. Ranged Attack Roll: +6, range 120 ft. Hit: 22 (4d10) Necrotic damage.

    Bonus Actions

    Spirit Wail (Recharge 5–6). Wisdom Saving Throw: DC 14, each creature in a 20-foot Emanation originating from the cultist. Failure: 14 (4d6) Psychic damage, & the target has the Frightened condition until the end of its next turn. Success: Half damage only.

    Suggested Environments

    Any Climate; Any Terrain


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