You are haunted by spiritual beings, whether the souls of the departed or entities from another plane. Their voices endlessly whisper, taunt, or cajole, sometimes rising to unearthly howls. Only you can perceive the spirits, unless you allow them to speak through you. The spirits are intangible and invisible; anyone who can see invisible creatures sees only fleeting glimpses of these spirits as they haunt you. Roll on or choose an option from the Whispering Spirits table to determine what haunts you. Additionally, you gain the traits that follow.
| D6 | Spirit |
|---|---|
| 1 | A council of my dead ancestors watches over me. |
| 2 | Fiendish presences vie for my soul. |
| 3 | Unquiet souls are drawn to me and beg for peace. |
| 4 | The spirits of those I killed linger around me. |
| 5 | An alien intelligence intrudes upon my thoughts. |
| 6 | A sibling I don't have shares my body. |
| D4 | Effect |
|---|---|
| 1 | You have disadvantage on the next attack roll, ability check, or saving throw you make. |
| 2 | You are deafened by the voices for 1 minute. |
| 3 | You are frightened of the creature closest to you, other than yourself, until the end of your next turn. If multiple creatures are closest, the DM chooses which creature you are frightened of. |
| 4 | Within the next 10 minutes, you can ask your spirits about the results of a specific course of action that you plan to take within the next 30 minutes. You can receive an omen as if you had cast the Augury spell. The omen manifests as whisperings from your spirits perceptible only to you. |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!