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Gathering Whispers in Dungeons & Dragons 5e

Gathering Whispers

You are haunted by spiritual beings, whether the souls of the departed or entities from another plane. Their voices endlessly whisper, taunt, or cajole, sometimes rising to unearthly howls. Only you can perceive the spirits, unless you allow them to speak through you. The spirits are intangible and invisible; anyone who can see invisible creatures sees only fleeting glimpses of these spirits as they haunt you.   Roll on or choose an option from the Whispering Spirits table to determine what haunts you. Additionally, you gain the traits that follow.

Whispering Spirits
D6Spirit
1A council of my dead ancestors watches over me.
2Fiendish presences vie for my soul.
3Unquiet souls are drawn to me and beg for peace.
4The spirits of those I killed linger around me.
5An alien intelligence intrudes upon my thoughts.
6A sibling I don't have shares my body.
Spirit Whispers: You learn the Message cantrip if you don't already know it, and require no components to cast it. When you cast the spell, the messages are delivered by one of your whispering spirits rather than you or the target's voice. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this Dark Gift).   Sudden Cacophony: When you are hit by an attack roll, you can use your reaction to channel your haunting spirits, letting their voices howl through you. If the attacker isn't deafened, add your proficiency bonus to your AC against that attack, potentially causing it to miss. Once this trait causes an attack to miss, you can't use the trait again until you finish a long rest.   Voices from Beyond: Immediately after you make an attack roll, an ability check, or a saving throw and roll a 1 on the d20, the haunting voices grow too loud to ignore. Roll on the Voices from Beyond table to determine the effect of these voices. Once one of these effects occurs, none of these haunting voices manifest again until you finish a short or long rest.
Voices from Beyond
D4Effect
1You have disadvantage on the next attack roll, ability check, or saving throw you make.
2You are deafened by the voices for 1 minute.
3You are frightened of the creature closest to you, other than yourself, until the end of your next turn. If multiple creatures are closest, the DM chooses which creature you are frightened of.
4Within the next 10 minutes, you can ask your spirits about the results of a specific course of action that you plan to take within the next 30 minutes. You can receive an omen as if you had cast the Augury spell. The omen manifests as whisperings from your spirits perceptible only to you.


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