Something is always watching you and draws ethereal spirits that take the form of creatures made of shadowstuff, usually in the shape of Tiny beasts, that follow you and gather in your general vicinity. These creatures act like normal examples of their kind, but their behavior suggests a hint of malice. No matter what precautions you take, you can't permanently drive these spirits away. They always return, wait just beyond the reach of deterrents, or later crawl out of your clothes and equipment. Roll on or choose an option from the Watchers table to determine what sorts of forms the spirits typically take when they follow you.
D8 | Watchers |
---|---|
1 | Carrion Eaters. Jackals, ravens, vultures |
2 | Inescapable Judgments. Animate tools of punishment, drifting eyeballs, religious iconography |
3 | Night Wings. Bats, moths, owls |
4 | Plague Carriers. Fleas, rats, squirrels |
5 | Unnatural Observers. Animate objects, clockwork devices, otherworldly voyeurs |
6 | Sea Skulkers. Crabs, eels, jellyfish |
7 | Stray Souls. Ghost orbs, shadows, ectoplasmic wisps |
8 | Venomous Vermin. Scorpions, serpents, spiders |