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Dustriders

Astral Scarab

Small celestial, beast, unaligned
Armor Class: 10 + Your Intelligence Modifier + Proficiency Bonus
Hit Points: 2 + your Intelligence modifier + three times your Arcanist level
Speed: 30 Feet , fly: 30 Feet , can hover

STR

10 +0

DEX

12 +1

CON

16 +3

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: Dexterity, Constitution
Skills: Grants the summoner Proficiency in Medicine if not already proficient, and if proficient, grants the summoner Expertise in Medicine.
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Passive Perception of 10
Languages: Understands the languages you speak
Proficiency Bonus: Inherits the Summoner's Proficiency Bonus

Astral Life Ward - While the Scarab is nearby, it emits a aura with a 30 foot radius that stabilizes any allied targets or its summoner if they fall to 0 HP and prevents them from dying while unconscious.

Actions

Solar Sphere - Make a moving 5 foot radial sphere that deals 2d4 Radiant Damage to all hostile targets in its path once per turn. The sphere moves with the Scarab on its turn as it rolls the small star. Targets caught in the sphere's rolling area must make a Dexterity saving throw or take damage. Targets struck by this sphere emit bright magical light in a 15 foot radius around them for 3 rounds of combat.

Reactions

Solar Shield - The Astral Scarab shields itself, temporarily raising evasion by 5 until the start of its next turn. It also stops the spell Magic Missile from damaging the Scarab. It can perform this reaction a number of times equal to the summoner's Proficiency Bonus.

The Astral Scarab is a representation of the astronomical sign for Khepri, symbolizing immortality through rebirth. When it appears, it has the shape and form of a Scarab beetle, but approximately three feet long and one foot tall. Its surface is translucent, appearing as a twilit night sky filled with stars.

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