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Illusionist

Medium Any race, Any

Armor Class 12 (15 with mage armour)
Hit Points 38 (7d8+7)
Speed: 30 ft

STR

9
( -1 )

DEX

14
( +2 )

CON

13
( +1 )

INT

16
( +3 )

WIS

11
( +0 )

CHA

12
( +1 )

Saving Throws Intelligence +5, Wisdom +2
Skills Arcana +5, History +5, Performance +5, Sleight of Hand +4
Senses passive Perception 10
Languages Common, three other languages
Challenge Rating 3
Proficiency Bonus +2

The illusionist is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:  

Cantrips (at will)

Dancing Lights, Mage Hand, Minor Illusion, Poison Spray  

1st-level (4 slots)

Colour Spray*, Disguise Self*, Mage Armour, Magic Missile  

2nd-level (3 slots)

Invisibility*, Mirror Image*, Phantasmal Force*  

3rd-level (3 slots)

Major Image*, Phantom Steed*  

4th-level (1 slot)

Phantasmal Killer*   * Illusion spell of 1st-level or higher

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.

Bonus Actions

Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.


Created by

ShireLord.

Statblock Type

NPC Sheet

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