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Steam Warsuit (Flamer) in Dungeons & Dragons 5e

Steam Warsuit (Flamer) CR: 9

Large robot, uses the riders alignment
Armor Class: 18
Hit Points: 160
Speed: 40 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

20 +5

DEX

12 +1

CON

20 +5

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: STR +9, CON +9, Magical (A)
Skills: Advantage on Strength and Constitution Saving Throws and Skill checks, Athletics +11, Acrobatics +8, Perception +11
Damage Resistances: All damage except spells level 2+, Rare weapons, Force and Electrical
Damage Immunities: Damage threshold 5, Poison, Necrotic, Divine
Condition Immunities: Poisoned, Charmed, Dominated, Confused, Paralyzed, Stunned, Incapacitated, Sleep, Frightened
Senses: The suits instruments increase the passive perception of the rider with +7 and grants 60ft blind sight and 200ft dark vision. It has a flashlight mounted on it's shoulder.
Languages: Has the riders languages
Challenge Rating: 9 ( 4500 XP)
Proficiency Bonus: 4

Reactive Armor: set it as a free action on the start of your turn
1. 1d8 and subtract this number from all damage
2. Reroll Saving Throws and take the higher result even when you have advantage
3. +2 AC

3x Jump pack: Can use it's rocket pack to double it's jump range. Uses a charge.
Insulated Atmosphere: As long as the cockpit it intact the rider cannot be targetted. The cockpit starts to crack when it has 1/3 of it's hitpoints left and it takes damage with every hit. Cockpit has 30hp and AC25 when targetted directly.

Actions

It makes 2 arm attacks and a melee attack.
Arm weapons:

  • Flamer (Line): 60ft, 10ft wide, DEX Save DC15 on success the creature takes half damage, 8d6 fire damage.
  • Flamer (Cone): 15ft cone, DEX Save DC15 on success the creature takes half damage, 8d6 fire damage.
Melee:
  • Slam!: 1d20+9 , on hit 1d12+9 bludgeoning damage, STR Save DC16 or get pushed 10ft away.
  • Kick: 1d20+9 , on hit 1d8+9 bludgeoning damage, STR Save DC16 or get knocked prone and pushed 10ft away.
  • Flame Sword: 1d20+9 , on hit 2d6+9 slashing damage and 2d8 Fire damage.

Bonus Actions

  • 1/Anti-Magic burst: Dispells all spell effects in a 15ft sphere and disables spellcasting for 1 round. Uses a charge.
  • Eject/Enter Warsuit

Reactions

  • Emergency Eject: violently ejects the rider before it is destroyed. They take 1d6 bludgeoning damage

A steam-powered suit made from reinforced steel plating with a tempered glass dome so the rider can see out. Standing 3 meters tall and wide it clunks around with suprising speed and dexterity. It has weapons mounted on it's arms.

 

It's piloted by a small or medium creature. It uses the Intelligence, Wisdom and Charisma of the rider.


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