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SRD

Magma Mephit CR: 1/2

Small elemental, neutral evil
Armor Class: 11
Hit Points: 22
Speed: 30 ft , fly: 30 ft

STR

8 -1

DEX

12 +1

CON

12 +1

INT

7 -2

WIS

10 +0

CHA

10 +0

Skills: Stealth +3
Damage Vulnerabilities: Cold
Damage Immunities: Fire, Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft., Passive Perception 10
Languages: Ignan, Terran
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.   False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.   Innate Spellcasting (1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.   Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Composed of earth and fire, magma mephits glow a dull red color as they perspire beads of molten lava. They are slow to comprehend the meaning of others’ words and actions.

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