Monster Manual (5.5e)			
	  Noble Prodigy CR: 10
  
	
    		
          Small to Medium humanoid, any alignment 
      
      Armor Class: 16 (Mage Armor)
      Hit Points: 148 (27d8 + 27)  27d8+27 
      Speed: 
              30 ft
                                          
 
      
      
      
              Saving Throws: Dexterity +7, Constitution +5, Wisdom +6, Charisma +8
                    Skills: Perception +6, Persuasion +8
                                            Senses: Passive Perception 16
                    Languages: Common, & any two languages
                    Challenge Rating: 10
        ( 5900 XP)
                
                    Proficiency Bonus: +4
           
    		
       
  
      
      Spellcasting. The noble casts one of the following spells, requiring no Material components & using Charisma as the spellcasting ability (spell save DC 16): 
At will: Mage Armor (included in AC), Mage Hand, Minor Illusion
2/day: Shield
1/day each: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version) 
     
                  Actions
    Multiattack. The noble makes three Beguiling Strike attacks. 
Beguiling Strike. Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft., one target. Hit: 18 (4d6 + 4) Psychic damage, & the target has the Charmed condition until the start of the noble's next turn. 
 
                          Suggested Environments
    Any Climate; Any Terrain