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SRD (p.267)

Flying Sword CR: 1/4

Small construct, unaligned
Armor Class: 17
Hit Points: 17
Speed: 0 ft , fly: 50 ft

STR

12 +1

DEX

15 +2

CON

11 +0

INT

1 -5

WIS

5 -3

CHA

1 -5

Saving Throws: DEX +4
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Senses: Blindsight 60ft. (blind beyond this radius), Passive Perception 7
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Antimagic Susceptibility. The sword is incapacitated while in the area of an Antimagic Field. If targeted by Dispel Magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall for 1 minute.

False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

A magically animated flying sword dances through the air, fighting like a warrior that can’t be injured.
A flying sword dances through the air, fighting with the confidence of a warrior that can’t be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers, maces, spears, and even self-loading crossbows are also known to exist in animated object form.

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