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Strixhaven: A Curriculum of Chaos

Pest Mascot CR: 1/4

Tiny monstrosity, unaligned
Armor Class: 13 (natural armor)
Hit Points: 22
Speed: 30 ft

STR

11 +0

DEX

14 +2

CON

17 +3

INT

5 -3

WIS

13 +1

CHA

4 -3

Skills: Perception +3
Senses: Darkvision 60ft., Passive Perception 13
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Regeneration. The pest regains 5 hit points at the start of its turn if it has at least 1 hit point. If it takes fire damage, this trait doesn’t function at the start of the pest’s next turn.   Spiny Hide. At the start of each of its turns, the pest deals 2 (1d4) piercing damage to any creature grappling it or that it is grappling.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Grumpy, spiky, and generally irritating, pest mascots inhabit the muggy bayou of Sedgemoor. However, these ferret-sized swamp creatures hold deep wells of life essence, making them convenient fuel sources for the magic of Witherbloom mages. As such, many Witherbloom students have adopted pests from the bayou as pets, and pests, in all their spiny glory, have become the mascots of the college.

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