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Crank Ship

Large vehicle , any
Armor Class Depends on the component being targeted
Hit Points Depends on the component being targeted
Speed Fly: 15ft

STR
11 0
DEX
8 -1
CON
11 0
INT
0 0
WIS
0 0
CHA
0 0

Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, stunned, unconscious
Senses Creature Capacity: 2 Crew, 2 passanger.
Cargo capacity: 0.25 tons
Travel Pace: 3 miles per hour (24 miles per day)
Challenge 6


Actions

Hull

Armor Class: 11
Hit Point: 50


Aether Core

Armor Class: 14
Hit Points: 30
Damage Threshold: 10
Special: When destroyed will result in ship losing weightlessness and automatically start crashing. Can only be targeted once the Hull has reached 50% hit points


Movement: Propeller

Armor Class: 12
Hit Point: 25
Locomotion (air): Propeller, 15ft
Special: Move up to speed and make up to one 90 degree turn, without propeller Crankship speed is 0, The person on propeller after 1 hour of cranking must make a DC14 Con save or gain 1 level of exhaustion, cranking for more then one hour increases the DC of the save by 2 per each hour more. At a save DC of 20 or more the person instead gains 2 levels of exhaustion instead of 1 upon failing.


 

The crank ship is the rowboat equivalent of an air ship


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