Deep Magic Volume 1
Energy Absorption
5-level Abjuration
Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Concentration, 1 minute
Damage/Effect: Buff
A creature you touch has resistance to acid, cold, fire, force, lightning, and thunder damage until the spell ends. If the spell is used against an unwilling creature, you must make a melee spell attack with a reach of 5 feet. If the attack hits, for the duration of the spell the affected creature must make a saving throw using its spellcasting ability whenever it casts a spell that deals one of the given damage types. On a failed save, the spell is not cast but its slot is expended; on a successful save, the spell is cast but its damage is halved before applying the effects of saving throws, resistance, and other factors.
Available for: Druid, Sorcerer, Warlock, Wizard