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Homebrew

Flame Rift

4-level Abjuration

Casting Time: 1 action
Range/Area: 120 feet
Components: Verbal, Somatic
Duration: Concentration, up to 1 minute
Attack/Save: Dexterity save
You tear open a burning fault line in the ground. Choose a point within range to create a 30-foot-long, 5-foot-wide fissure of flame. When it appears, all creatures in the area must make a Dexterity saving throw, taking 6d8 fire damage on a failed save, or half on success. The rift remains as difficult terrain and deals 2d8 fire damage to any creature that enters it or ends its turn there.
Available for: Mage

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