Echolocation. The drat can't use its blindsight while deafened. Keen Hearing and Smell. The drat has advantage on Wisdom (Perception) checks that rely on hearing or smell
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) 1d6+2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone
Another experiment of the Transmutation expert Lorwyn Gorwick. A mixture of Bat and Dog. There is only one of this creature. He is named Felix the Dat.
Havenport
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