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Mureyama-Shi Liúmáng-Long
Level 3
Background Criminal (Kamuniano)
Size Small
Species Goblin
Ranger
Subclass Way of the Gloom Stalker
Level 3
Hit dice 3/3
1d10+2

STR 12
+1
STR save: +3
DEX 16
+3
DEX save: +5
CON 14
+2
CON save: +2
INT 12
+1
INT save: +1
WIS 14
+2
WIS save: +2
CHA 8
-1
CHA save: -1

Initiative (DEX)
+7
Speed
9yr
Passive Perception
14
Heroic Inspiration
Armor Class (AC)
17
Plated Mail
Armor Class w/Shield
18
Light Shield
Hit Points
36 / 36
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting
Attack mod
+4
Ability
WIS
Abi Mod
+2
Save DC
12
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Scimitar +5 DEX 1d6+3 sl or pi
  Properties: Finesse, Light
Shortsword +5 DEX 1d6+3 pi or sl
  Properties: Finesse, Light
Longbow +7 DEX 1d8+1+3 pi, bl or sl
  Properties: 2-H, A (45/180), Heavy Graze
Blowgun +7 DEX 1+3 pi
  Properties: A (9/36), Load
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
Plated Mail 17 Str 11
Light Shield +1
Mariner's Brigandine 16 Str 11
Skills
P/E Bonus Skill Abi
+3 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+1 Athletics STR
-1 Deception CHA
+1 History INT
+2 Insight WIS
-1 Intimidation CHA
+3 Investigation INT
+2 Medicine WIS
+1 Nature INT
+4 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+1 Religion INT
+5 Sleight of Hand DEX
+7 Stealth DEX
+4 Survival WIS

+4 Expertise Bonus
+2 Proficiency Bonus
Spell Book

Level 1 Spells
3 slots

NAME AB CAST RNG DUR DMG CMP #
Alarm
+4
1 min or Ritual 9yr 8h V, S, M
 Notes:   PHB 239. 6yr cube | Audible Alarm | Mental Alarm | Upcast 12h (Lvl 2), 24h (Lvl 3), 48h (Lvl 4), 7 days (Lvl 5), 14 days (Lvl 6), 1 month (Lvl 7), plus 1 month/Lvl.
Disguise Self
+4
Action Self 1h V, S
 Notes:   PHB 262. Up to 0,3yr | Study Action to Investigation Check | Upcast 4h (Lvl 2), 8h (Lvl 3), 12h (Lvl 4), 24h (Lvl 5), 48h (Lvl 6), 7 days (Lvl 7), 14 days (Lvl 8), 1 month (Lvl 9).
Entangle
+4
Action 27yr Conc Up to 1min V, S
 Notes:   PHB 268. 6yr square | Difficult Terrain | Str Sav or Restrained | Upcast 6yr/Lvl.
Goodberry
+4
Action Self 24h 1 V, S, M
 Notes:   PHB 280. 10 berries 1 HP each | BA to eat 1 | Upcast 5 berries/Lvl.
Hunter's Mark
+4
Bonus Action 27yr Conc Up to 1h 1d6 V
 Notes:   PHB 287. For Dmg | Adv on Perception and Survival | Upcast 4h (Lvl 2), 8h (Lvl 3), 12h (Lvl 4) and 24h (Lvl 5).
Longstrider
+4
Action Touch 1h V, S, M
 Notes:   PHB 293. Speed increases 3yr | Upcast 1 Creat/Lvl.
Speak with Animals
+4
Action or Ritual Self 10min V, S
 Notes:   PHB 318. Comprehend and communicate with Beasts | Upcast 1h (Lvl 2), 4h (Lvl 3), 8h (Lvl 4), 12h (Lvl 5), 24h (Lvl 6), 48h (Lvl 7), 7 days (Lvl 8), 14 days (Lvl 9).
Money
Copper: 561, Silver: 0, Electrum: 0, Gold: 8, Platinum: 0
Treasure and Equipment
Armor:
  • Plated Mail (35lb | $1.000).
  • Mariner's Brigandine (Swim Speed | 1d4 HP if 0 HP/LR | 30lb | $6.300).
  • Light Shield (3lb | $50).
  • Weapons:
  • Selina Sword (Longsword | Balanced, Fine, Relief Extensive Deer | 2,5lb | $4.000).
  • Scimitar (2lb | $200).
  • Shortsword (2lb | $200).
  • Blowgun (1lb | $20).
  • Needle Poisoned (x10 | 1d4 Poison | 0,1lb | $50).
  • Longbow (Fine | 3lb | $2.000).
  • Arrow (x20 | 1lb | $40).
  • Arrow Bladed (x10 | 0,5lb | $20).
  • Arrow Blunt (x10 | 0,5lb | $20).
  • Consumables
  • Alchemical Antidote (x2 | Nullifies drugs, poisons and potions | 1lb | $800).
  • Antitoxin (x4 | Adv on Sav vs Poisoned | 1h | 2lb | $200).
  • Candle of the Deep (2h Bright Light | 1,5yr | Underwater | 1lb | $20).
  • Deadman's Dust (x5 | DC 12 Con | Adv on Wis | Dis on Int | 0,05lb | $60).
  • Potion of Healing (x2 | 2d4 + 2 HP | 1lb | $600).
  • Potion of Resistance Poison (1h | 0,5lb | $500).
  • Potion of Water Breathing (Breaths underwater | 24h | 0,5lb | $700).
  • Poison Mudy Lily (x12 | 1d4 Poison | 6lb | $600).
  • Rations (x10 | 5lb | $20).
  • Torch (x5 | 1h Bright Light | 20ft | 5lb | $10).
  • Equipment:
  • Ordinary Clothes Duseksk (2lb | $120).
  • Ordinary Clothes Kamunai (2lb | $120).
  • Winter Clothes Duseksk (4lb | $180).
  • Appraisal Kit (Wis | 5lb | $200).
  • Backpack (40lb | 3lb | $60).
  • Bandoleer (6lb | 1lb | $60).
  • Bedroll (4lb | $20).
  • Betrayed Fleet #5 Gǔchǐ (4lb | $?).
  • Betrayed Fleet #7 Saejong (4lb | $?).
  • Canteen (2lb | 3lb | $10).
  • Component Pouch (2lb | $100).
  • Druidic Focus (1lb | $50).
  • Personal Basics (1lb | $5).
  • Pragha's Ledger (Accounting | 6lb | $?).
  • Purse (3lb | Hidden | 0,2lb | $10).
  • Quiver (x2 | 40un | 2lb | $30).
  • Rope (10yr | 300lb | 1,5lb | $5).
  • Spyglass (Zoom x2 | 6lb | $500).
  • Suaki's Note (Kill Kuru and return Bottle #7 | 0,05lb | $?).
  • Thief's Tools (Dex | 5lb | $200).
  • Urogami's Map Barkoya Coast (Survival | 0,1lb | $?).
  • Proficiencies, Languages, and Talents
    Alignment: Chaotic and Good.
    Mannerism: Squeaky voice.
    Flaw: Fool (Dis on Persuasion to close deals).
    Armor: Light | Medium | Shields.
    Weapons: Simple | Martial.
    Tools: Appraisal Kit | Thief's Tools.
    Languages: Panorico | Kanai | Gywardiano | Ruzmelia.
    Feats: Alert (Initiative Proficiency | Initiative Swap).
    Features & Traits
    Goblin Traits:
  • Darkvision (18yr).
  • Fey Ancestry (Adv on Charmed).
  • Numble Escape (Disengage or Hide | BA).
  • Naturally Stealthy (Hide).
  • Ranger Features:
  • Favored Enemy (Hunter's Mark Prepared | 2/LR).
  • Spellcasting (Wis | DC 12 | Atk +4 | Replace 1 Spell/LR).
  • Weapon Mastery: Longbow (Graze | 3 Dmg When Misses).
  • Weapon Mastery: Longbow (Push | Up to 3yr).
  • Deft Explorer (Expertise on Stealth | Tool Proficiency).
  • Fighting Style: Archery (+2 on Ranged Weapons Atk).
  • Dread Ambusher (+3yr Speed 1st Turn | 2d6 Psy/Turn, 2/LR | Add Wis to Initiative).
  • Umbral Sight (Darkvision +18yr | Invisible vs Darkvision)
  • Spellcasting
    Cantrips: 0.
    Prepared Spells: 4.
    Spell Slots: 1º (3).
    Backstory
    Liúmáng-Long nasceu no 17º de Luminoso de 1.487 I.J., nos arredores da Cidade de Mureyama, nas franjas do Império Kamunai. Filho de agricultores de arroz, cresceu entre inúmeros parentes que partilhavam não apenas a terra, mas também a fé em Bokwus, o Exuberante que personifica a ausência de luz. Em rituais solenes, parte da alma de cada membro do clã era prometida em troca de sabedoria e proteção. Seu tio-avô, Liúmáng-Liao, sacerdote de Bokwus, foi quem lhe ensinou os primeiros segredos das artes místicas que controlam o ambiente e da furtividade.

    Em 1.493 I.J., a vida de Liú desmoronou quando o Bando Urogami, hobgoblins mercenários liderados pelo cruel ronin Takmoru, tomou as terras de sua família. Seus pais tombaram na batalha, e ele e os parentes sobreviventes foram reduzidos à servidão. Durante três anos suportou os abusos e trabalhos forçados, até que, em 1.496 I.J., seu tio-avô arriscou tudo para salvá-lo: ocultou-o em um carregamento de armas contrabandeadas, escondidas sob estrume, que seria levado pela tripulação da Capitã Maeng.

    Maeng descobriu o jovem goblino, mas ao invés de entregá-lo, ofereceu-lhe um lugar a bordo do navio Heimin. Ali, Liú aprendeu a lutar e a sobreviver sob novas regras, longe das correntes de Takmoru. Contudo, em 1.497 I.J., o Heimin foi perseguido por um navio da Companhia Mercante da Ilha Rasa e naufragou perto da Praia Yil. Os sobreviventes encontraram refúgio na Vila de Jur, onde foram acolhidos pelos habitantes locais. Com o apoio da comunidade, transformaram os destroços do navio em uma taverna e cassino batizada de Náufrago e Liú, pela primeira vez em anos, encontrou algo próximo de um lar.


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

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    Created by

    Mateus Buffone.

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