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Jackal (BoT)

Small creature, fey, unaligned
Armor Class 13
Hit Points 8
Speed 40ft

STR
8 -1
DEX
16 +3
CON
10 0
INT
8 -1
WIS
16 +3
CHA
4 -3

Skills Perception d20+5
Senses Passive perception 15
Languages Understands Common and Sylvan
Challenge 1/8


Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Death Bite. The jackal can, on an attack that hits, add 2d8 necromantic damage to the attack. After doing this, the jackal must wait a round before attacking again.


Actions

Bite. Melee Weapon Attack: d20+5 to hit, reach 5 ft., one target. Hit: d6+3 piercing damage.


 

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