Kaldia Abdul-Jawad al-Kaishar | CE | ||
Character Name | Alignment | ||
Wizard(Arcanamiriam Crafter) 7 | |||
Character Level | |||
Drow | M | ||
Race | Size | ||
Female | 174(Middle-Aged) | ||
Gender | Age | ||
4'7" | 86lbs | ||
Height | Weight | ||
White | White | ||
Hair | Eyes |
Lord Gillian | |
Player | |
Shamira | Qadira(Originally Darklands) |
Deity | Homeland |
- | 75000/105000 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +3 | +3 | CON +0 | +0 | +0 | +0 |
Reflex | +4 | +3 | DEX +1 | +0 | +0 | +0 |
Will | +9 | +6 | WIS +3 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+5 | +4 | +1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
14 | 10 | +4 | -1 | +1 | +0 | +0 |
Elven(Racial), Undercommon(Racial), Common, Abyssal, Draconic
Spellbook 1 72/100: All Cantrips + Create Water
Level 1: Crafter's Fortune, Endure Elements, Floating Disk, Magic Missile, Mount, Secret Spring, Summon Minor Monster, Summon Monster I, Unseen Servant
Level 2: Fox's Cunning, Lesser Nondetection, Steal Voice, Visualization of the Mind
Level 3: Communal Protection From Energy, Fly, Mark of Spite, Summon Monster III
Level 4: Summon Monster IV, Triggered Suggestion
Spellbook 2 - Abjuration 22/100:
Level 1: Endure Elements, Fastidiousness
Level 2: Arcane Lock, Communal Endure Elements, Nondetection, Resist Energy
Level 3: Communal Resist Energy, Explosive Runes, Magic Circle Against Evil, Protection From Energy
Spellbook 3 - Conjuration 36/100:
Level 1: Mount, Summon Minor Monster, Summon Monster I, Unseen Servant
Level 2: Alter Summoner Monster, Conjure Carriage, Shackle, Summon Monster II
Level 3: Phantom Steed, Summon Monster III
Level 4: Summon Monster IV, Summon Ship
Level 5: Summon Monster V, Teleport
Spellbook 4 - Divination 8/100:
Level 1: Kreighton's Perusal
Level 2: Elemental Speech, Locate Object
Level 3: Tongues
Spellbook 5 - Enchantment 19/100:
Level 1: Sleep, Sow Thought
Level 2: Seducer's Eyes, Unnatural Lust
Level 3: Hold Person, Pillow Talk, Prosperous Room
Level 4: Triggered Suggestion
Spellbook 6 - Evocation 8/100:
Level 1: Magic Missile, Thunderstomp
Level 2: Continual Flame, Scorching Ray
Level 3: Fireball
Spellbook 7 - Illusion 12/100:
Level 1: Blend With Surroundings, Magic Aura
Level 2: Invisibility, Searching Shadows
Level 3: Phantasmal Reminder, Silent Table
Spellbook 8 - Necromancy 21/100:
Level 1:
Level 2: Blindness/Deafness, False Life, Lipstitch, Steal Voice
Level 3: Mark of Spite, Symbol of Exsanguination, Vampiric Touch
Level 4: Familiar Melding
Spellbook 9 - Transmutation 14/100:
Level 1: Crafter's Fortune, Expeditious Excavation
Level 2: Fox's Cunning, Make Whole, Masterwork Transformation
Level 3: Enter Image, Fly
Daily Cowntime Castings:
Level 1: Crafter's Fortune
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +13 | (DEX) +1 | +9 | +3 | |
Bluff | +4 | (CHA) +4 | +0 | +0 | |
Climb | -1 | (STR) -1 | +0 | +0 | |
Diplomacy | +24 | (CHA) +4 | +9 | +11 | |
Disguise | +16 | (CHA) +4 | +9 | +3 | |
Escape Artist | +1 | (DEX) +1 | +0 | +0 | |
Fly | +13 | (DEX) +1 | +9 | +3 | |
Heal | +21 | (WIS) +3 | +9 | +9 | |
Intimidate | +22 | (CHA) +4 | +9 | +9 | |
Knowledge: Arcana | +7 | (INT) +7 | +0 | +0 | |
Knowledge: Dungeoneering | +7 | (INT) +7 | +0 | +0 | |
Knowledge: Local | +7 | (INT) +7 | +0 | +0 | |
Knowledge: Nature | +7 | (INT) +7 | +0 | +0 | |
Knowledge: Planes | +21 | (INT) +7 | +9 | +5 | |
Knowledge: Religion | +19 | (INT) +7 | +9 | +3 | |
Perception | +15 | (WIS) +3 | +9 | +3 | |
Ride | +1 | (DEX) +1 | +0 | +0 | |
Sense Motive | +15 | (WIS) +3 | +9 | +3 | |
Spellcraft* | +19 | (INT) +7 | +9 | +3 | |
Stealth | +13 | (DEX) +1 | +9 | +3 | |
Survival | +15 | (WIS) +3 | +9 | +3 | |
Swim | -1 | (STR) -1 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +19 | (INT) +7 | +9 | +3 | |
Craft: Alchemy | +27 | (INT) +7 | +9 | +11 | |
Craft: Artistry | +19 | (INT) +7 | +9 | +3 | |
Craft: Leatherworking | +19 | (INT) +7 | +9 | +3 | |
Handle Animal* | +16 | (CHA) +4 | +9 | +3 | |
Knowledge: Engineering | +7 | (INT) +7 | +0 | +0 | |
Knowledge: Geography | +7 | (INT) +7 | +0 | +0 | |
Knowledge: History | +7 | (INT) +7 | +0 | +0 | |
Knowledge: Nobility | +7 | (INT) +7 | +0 | +0 | |
Profession: Flesh Merchant | +8 | (WIS) +3 | +1 | +4 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Antihero Feat: Nemesis(Story) - Gain two FCBs per level, +2 Ability when nemesis defeated
FCB: +5 Skill Points, Add Create Water(1)/Secret Spring(3), 9/12 Bonus Feat(Extra Combat Talent - Unarmored Defense), +1000g Progress(Craft Wondrous), +200g Progress(Craft Construct/Magic Arms)
Drawback Feat: Additional Traits
Level 1/Specialized Training/Scribe Scrolls Bonus Feat: (Greater/Improved) Drow Nobility
Level 3: Extra Origin Talent - Quick on the Pickup
Level 3 Bonus Feat: Spell Focus - Conjuration
Level 5: Undersized Mount
Level 5 Wizard: Extended Spell
Level 5 Bonus Origin Talent(Auxiliary): Skill Familiarity - Knowledge: Planes/Craft Alchemy(Utility)
Level 5 Bonus Origin Talent(Auxiliary): Utility Training - Craftsman(Alchemy)
Level 7 Feat: Improved Familiar(Quasit)
Level 8 Antihero Feat: Zodiac Tattoo
Level 9 Feat: Leadership(Leadership Score: 15 - Great Renown, Stronghold, Familiar)
FCB Bonus Feat: Extra Martial Talent - Unarmored Training
Craft Wondrous Items Bonus Feat: Floating Disk Tricks
Ability Scores: 10 Str, 12+2 Dex, 13-2 Con, 16 Int, 16 Wis, 14+2 Cha
Middle-Aged: -1 Str/Dex/Con, +1 Int/Wis/Cha
Vision: 120' Darkvision, Light Sensitivity
Spell Resistance: 6+1/Level
Ambitious Schemer: +2 Diplomacy, Diplomacy is class skill(Replaces Keen Sight)
Poison Use
Weapon Familiarity: Hand Crossbow, Rapier, Shortsword
Seducer: +1 DC Enchantment spells, Charm Person 1/day (Replaces Drow Immunity)
Origin Talent: Specialized Training(Greater Drow Nobility)
Spell-Like Abilities:
1/Day: Charm Person (DC 15)
At-Will: Dancing Lights, Deeper Darkness, Faerie Fire(DC 16), Feather Fall, Levitate
Constant: Detect Magic
Oaths(12): Oath of Secrecy(1), Oath Against Mercy(Inactive, 2), Oath Against Artifice(1), Forbidden Knowledge(Severed Senses: Unable to Walk, 4), Oath of Loyalty(To "Any divinity who'll listen"(Shamira), 1), Oath of Rituals(In Shamira's name(believing her to be Nocticula), 1), Oath of Honor(General, 2)
Boons(12): Bonus Feats(2), Skillful(3), Skill Superiority(Diplomacy/Intimidate/Heal/Craft Alchemy, 4), Accelerated Recovery(Inactive, 3)
Bonus Feats: Augment Summoning(6), Scouting Summons(10), Augment Calling(14), Wizard Discovery: True Name(18)
Crafting: Wondrous Items - 24000/day below DC 27, Construct/Magic Arms - 14400/day below DC 27, Mundane - 4276.8g invest, 15840g/day below DC 37(Alchemy)/28(Artistry/Leatherworking)
Major Drawback - Frail: -1 hp per HD
Drawback - Power-Hungry: -2 to Charm and Compulsion effects if it results in more power
Drawback - Tainted Spirit: Fatigued for 10 minutes per round of combat action(Fort DC = 10+rounds)
Exposed to Awfulness(Campaign): 1/day reroll saving throw vs demon if failure would kill or incapacitate - Further bonuses when Mythic
Wicked Leader(Social): Cohort can be up to 1 level lower as long as it's Evil, +1 Charisma checks vs Evil creatures
Devoted Healer(Faith): Heal an additional 1d4 when Taking 20 to treat deadly wounds
Resourceful(Campaign): +1 Profession(Flesh Merchant), +50% Magic Crafting Speed
Resourceful Alchemy(Region): +2 Trait bonus to Craft: Alchemy, +3 when crafting items
Trade Princess(As per Duskwalker Agent, Region): Doubled starting gold and 10% better buy/sell rate in Katheer
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
MWK Dagger | +3 | 19-20 | P or S | 10ft | --- | 1d4 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Zodiac Tattoo | +3 | N/A | 0 | 0 | Can be enchanted as per leather armor |
Once upon a time, Kaldia was a member of the Drow noble house known as Misraria, and such a curious little scamp despite the inherent danger of being such. Naturally, this eventually came by to bite her when she found her way into libraries replete with forbidden, cursed knowledge, consisting of advanced magical theory and even the True Name of a powerful demon.
Said demon, of course, took offense to such knowledge being known and demanded that Kaldia be sacrificed - though ironically, she interrupted the sacrifice by invoking that same demon's True Name to bid it to rescue her, which it did by grabbing the drow child and teleporting blindly, conveniently ending up in Qadira - a land of burning sunlight as a last spite for the girl.
While she managed to survive her sacrifice, she still had to deal with bleeding out in the middle of a desert with only an infuriated demon for company. Conveniently, as was often the case in such magical times, a traveling caravan of slave merchants happened across the scene and, not recognizing a Drow, presumed her to be some sort of corrupted elf - which wasn't altogether wrong.
She was then taken as a slave to help pay off her life-debt, treated well enough, and raised and trained in her trades to help increase her value - though of course nobody would buy a slave that couldn't walk. Over time, she grew into an attractive young woman, and her rescuer's grandson took her as his concubine - and four years later, his wife after bearing him a daughter.
In the following decades, Kaldia found herself struck with wanderlust, roaming Golarion, attending classes at Absalom's prestigious Arcanamirium, and both learning and forgetting far more than most mortals in her life.
Eventually, however, she returned to her new family only to find it destroyed - her husband and child assassinated, and a dead drow in her greeting-room, bearing the sigil of House Misraria.
She has since fled to get lost in the capital of Qadira in the hopes that her anonymity would keep her safe while she rebuilds and gathers her resources for her eventual return to - and one-woman war on - the noble house that originally birthed her, her main goal being her own mother if she somehow still lives.
Her morality is complicated - Though in the past, she readily engaged in the flesh trade, she favored the indentured servitude model rather than outright chattel slavery, training slaves much the same way her fost father raised her: with a gentle touch, a guiding hand and the slave's own input in terms of career direction, establishing contracts for a cut of their profits once they earn their freedom through household tasks.
This doesn't mean that she entirely shunned chattel slavery, however - she readily snatched up those bearing obvious signs of abuse or neglect, paying a fair price, or even resorting to perfidy or even outright Enchantment in more egregious cases on the simple logic that a stolen slave is better than a dead one, and a broken slave is no better than a doll or construct.
With Qadira's recent abolition of slavery, however, Kaldia finds herself thinking back to "the good days", secretly fearing that she enjoyed the trade too much and that her ideals of rehabilitation were just self-delusion. She still operates under the title of "Flesh Merchant", she has simply expanded her list of goods and services to include companions of all varieties, as well as meats, spices, and leather goods.
Mother: https://aonprd.com/MonsterDisplay.aspx?ItemName=Drow%20Demonic%20Champion
Magic Items:
Head: Cyclops Helm or Hat of Disguise
Headband: Headband of Aerial Agility +6(Fly, Stealth and Knowledge: Religion)
Waist(Tattoo): Ring of Mind Shielding
Hands(Tattoo): Gloves of Reconnaissance
Slotless: Mobility Ribbons, Saddlebags of Holding(Type 4)
Necessary Kit:
Ring of Mind Shielding(Tattoo - Waist/Belt) - 8000g
https://www.d20pfsrd.com/magic-items/rings/ring-of-mind-shielding/
Gloves of Reconnaissance(Tattoo - Hands) - 2000g
https://www.d20pfsrd.com/magic-items/wondrous-items/e-g/gloves-of-reconnaissance/
Greater Shadow Piercing (Eyes) - 16000g
https://www.d20pfsrd.com/magic-items/wondrous-items/r-z/shadow-piercings/#eye_piercings
Deliquescent Gloves - 4000g
https://www.d20pfsrd.com/magic-items/wondrous-items/e-g/gloves-deliquescent/
Circlet of Persuasion(Piercing - Head/Ears) - 3375g
https://www.d20pfsrd.com/magic-items/wondrous-items/c-d/circlet-of-persuasion/
Aegis of Recovery(Multiple) - 750g(Lesser) 1875g(Greater) each
https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/aegis-of-recovery/
Guardian Gorget(Tattoo - Neck) - 12000g
https://www.d20pfsrd.com/magic-items/wondrous-items/e-g/gorget-guardian/
Cloak of the Diplomat - 10000g
https://www.d20pfsrd.com/magic-items/wondrous-items/c-d/cloak-of-the-diplomat/
Familiar: Quasit Valet(Familiar Toughness)
Arcane School: Arcanamirium Crafter
Scribe Scrolls(Improved Drow Nobility as bonus feat)
Level 3: Craft Wondrous Items(Spell Focus: Conjuration as Bonus Feat)
Level 5 Bonus Feat: Extended/Fleeting/Lingering Spell
In addition to a combat-trained light horse, Kaldia is also in the process of constructing a mobility construct, which takes the appearance of a person-sized framework, incorporating a custom-built harness that functions as a military saddle, and effectively replacing the occupant's base mobility with its own as per a mount.
This is built as a basic Medium Animated Object in the shape of something resembling belly-dancing scarves that writhe about their wearer when given the command word.
When active, this construct wraps around its wearer's limbs, providing a movement speed of 40 ft, with 50ft flight and clumsy maneuverability. As it's built for maneuverability, sturdiness and offense were sacrificed - being made from silk, it has 0 hardness and acts as though permanently staggered.
------------Mobility Ribbons--------------------------------------------------
Price: 7000gp + 150g Dancing Scarves
N Medium Construct
Init +0, Darkvision 60ft low-light vision, Perception -5
------------Defense-----------------------------------------------------------
AC 14, Touch 10, Flat-Footed 14(Natural 4)
HP 36(3d10+20)
Fort +1 Ref +1 Will -4
------------Offense-----------------------------------------------------------
Speed: 40ft 50ft Fly(Clumsy)
Melee: Slam +5 (1d6+3)
------------Statistics----------------------------------------------------------
Str 14, Dex 10, Con --, Int --, Wis 1, Cha 1
BAB: +3, CMB +5, CMD 15
Special Qualities: Faster(Base), Faster x2(Fly), Extra Movement(Flight), Cloth, Clunky
Kaldia possesses a Quasit familiar that calls itself Lazeyna-Dakoth - though Kaldia refers to it simply as Lasagna. Typically, it takes the form of either a sand-colored wolf, or a large brown fruit bat that hangs from the crook of a staff that its mistress carries.
Kaldia also travels with a distant cousin who simply calls herself The Laughing One - a former militiaman who turned towards the arcane as a quicker way to increase her martial prowess, infusing herself with some elemental creature or another.
The Laughing One
Type: NE Medium Humanoid [Human] Unchained Summoner
Init +2; Senses Normal(Low-Light Vision when Fused)
--------------Defense---------------------
AC 12(19), Touch 12(13), Flat 10(16) (+0 Natural, +2(+3) Dex, +2 Shielded Meld, +4 Natural AC)
Health: 66(8d8+16)+52
Fort(Bad) +3(+6), Ref(Bad) +4(+7), Will(Good) +6(+8)
Special: Fusion changes str/dex/con to 27/16/14, adds 52 False Health, Immunity to Paralysis/Sleep/Fire/Acid, +2 Shield bonus to AC, and +2 Circumstance bonus to Saves
--------------Offense---------------------
Speed: 30ft(50ft) base
Melee: Khopesh +6/+1(1d8-1 Slashing, 19-20 x2, Trip) Fused Khopesh +14/+9(1d8+7 Slashing, 19-20 x1, Trip) Glaive +5/+0(1d10-1 Slashing, 20 x3, Reach) Fused Glaive +13/+8(1d10+12 Slashing, 20 x3, Reach)
Special:
-------------Statistics---------------------
Str 8(24), Dex 15(16), Con 12(14), Int 14, Wis 10, Cha 17
BAB: +6, CMB 7(16), CMD 17(26)
Feats: Endurance/Diehard/Toughness, Weapon Focus(Khopesh), Cooperative Crafting, Vigilant Eidolon
Skills: Craft(Blacksmithing) +15, Knowledge(Geography) +9, Knowledge(History/Nobility) +7, Knowledge(Planes/Religion) +13, Perception +8(+12 while Fused), Spellcraft +13, UMD +14
Special: Industrious(+2 Concentration/Craft: Blacksmithing), Military Tradition(Gain Proficiency with Khopesh and Glaive)
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.