Speed burst: By lowering their body to the ground and propelling themselves with their arms, Naga can move more quickly for a time. As a bonus action on their turn, if they have both hands free, they can increase their walking speed by 5 feet until the end of their turn.
Natural weapon: Naga's fanged maw is a natural weapon, which they can use to make unarmed strikes. If they hit with their bite, they deal piercing damage equal to 1d4 + Strength modifier, and their target must make a Constitution saving throw (DC 8 + proficiency bonus + Constitution modifier). On a failed save, the target takes 1d4 poison damage.
Poison immunity: Naga are immune to poison damage and can’t be poisoned.
Poison affinity: Naga gain proficiency with the poisoner’s kit.
Poison spit: As an action, Spitfangs can spray venom in a 15-foot line. Creatures in the line must succeed on a Dexterity saving throw (DC = 8 + Proficiency + Constitution) or take 2d4 poison damage and be blinded until the end of their next turn. Usable once per long rest.
Flared display: Spitfangs gain proficiency in Intimidation. If they already have it, gain Deception instead.
Flare and fang: Cobras intimidate with their hood display and venomous strike. As an action, they can flare their hood and hiss, forcing creatures of their choice within 15 feet to make a Wisdom saving throw (DC = 8 + proficiency + Charisma modifier) or become frightened until the end of their next turn. They can use this once per short rest. If a creature is frightened of them, their bite attacks against it deal an additional 1d6 poison damage.
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