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Crowd Control in Pathfinder 2e

Crowd Control - Feat 2
GENERALSKILL

Requirements expert in Diplomacy
Trigger Your voice can be heard over the noise in a crowd. You gain a +2 circumstance bonus to Diplomacy checks against crowds. The first time each round you Stride into a square containing a crowd, you can attempt a DC 20 Diplomacy check to move the crowd out of your way. A GM might use a different DC under certain circumstances, such as when the crowd has a level or set DC to disperse.
Degrees of Performance
  • Critical Success As success, and the crowd departs from all adjacent squares as you move.
  • Success The crowd disperses from squares you move into.
  • Failure The crowd doesn’t move, but you can continue moving.
  • Critical Failure The crowd forcefully resists you and disrupts your Stride.

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