EMOTIONFEARGENERALINCAPACITATIONSKILL
Requirements
legendary in Intimidation
Action
1 Action
Description
You can frighten foes so much, they might die. Attempt an Intimidation check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can’t hear you or doesn’t understand the language you are speaking, you take a –4 circumstance penalty. The creature is temporarily immune for 1 minute.
Degrees of Performance
- Critical Success The target must attempt a Fortitude save against your Intimidation DC. On a critical failure, it dies. On any other result, it becomes frightened 2 and is fleeing for 1 round. The critical failure effect has the death trait.
- Success The target becomes frightened 2.
- Failure The target becomes frightened 1.
- Critical Failure The target is unaffected.