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Specialty Crafting - Feat 1
GENERALSKILL

Requirements trained in Crafting
Description Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making an Abadarcorp travel suit and had specialty in textiles, the GM might give you half your bonus because the item requires both armorsmithing and textiles to craft.  
SpecialtyApplicable Items
ArmorsmithingArmor, shields and upgrades
ArtistryFine art, including jewelry and solarian crystals
AutomotivesVehicles, including spaceships
ChemicalsAlcohol, ammunition, explosives, and fuel
ComputerComm units, datapads, and virtual items
EngineeringTech gadgets and accessories
GunsmithingFirearms and firearm upgrades
Life ScienceBiotechnology and some pharmaceuticals
RoboticsDrones, mechs, and robots
TextilesClothing, leather, and polymer armor

Created by

Diarioz.

System

Pathfinder 2e

Statblock Type

Action / Feat

Link/Embed