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Twisted Dark Zone in Pathfinder 2e

Twisted Dark Zone - Feat 10
ANCHORINGDARKNESSWITCHWARPERZONE


Action

1 Action
Description You expose this reality to a realm of pure darkness filled with gibbering voices and otherworldly entities. The area of your quantum field functions as though it were an area of 2nd-rank darkness. Creatures that begin their turn in the area must succeed at a Will save against your class DC or become confused for 1 round. Creatures that critically succeed are then immune for 24 hours. If this darkness is successfully counteracted, the quantum field’s other effects remain.

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