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Dwarven arbalist in Dungeons & Dragons 5e

Dwarven arbalist

Medium humanoid (dwarf),
Armor Class: 16 (21 when shield-mounted)
Hit Points: 49
Speed: 20 ft

STR

18 +4

DEX

20 +5

CON

16 +3

INT

12 +1

WIS

14 +2

CHA

12 +1

Skills: Perception +5
Damage Resistances: Poison
Senses: darkvision 60 ft.
Languages: Dwarvish, common
Proficiency Bonus: 3

Shield-Mount. As an Action and for 20 ft. movement, the Arbalist can mount or dismount its target shield on the ground, granting the Arbalist three quarters cover (+5 AC, +5 DEX Save).
Sharpshooter. The Arbalist doesn't have Disadvantage on ranged weapon attacks in range, they ignore half and three-quarters cover, and can choose to take a -5 penalty to the attack roll for a +10 attack damage.

Actions

Dwarven Arbalest Ranged Weapon Attack: +8 (or +3) to hit, range 300 ft., one target. Hit: 2d8+6 (or 2d8+16 ) piercing damage.
Hamstrung Shot (Recharge 5-6) Make a regular weapon attack and target must succeed a DC 16 CON Save or speed is halved for 3 turns or until healed (Hamstrung).
Through and Through (1/Short Rest, +BonusAct) A greatbolt is released, causing all creatures within a 240 ft x 5 ft. wide line to succeed a DC 16 Dex Save or take 3d6 piercing damage.
Enchanted Shot (1/Short Rest, +BonusAct) Make a regular weapon attack with Advantage and add 1d6 force damage on a hit.
Mighty Shot (1/Short Rest, +BonusAct) Make a regular weapon attack and add 2d6 piercing damage. On a critical hit, the target is also knocked Prone.
Pushing Attack (1/Short Rest, +BonusAct) Make a regular weapon attack and on a hit the target must succeed a DC 16 STR Save or be knocked back 15 ft.


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