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Myrtanian field knight in Dungeons & Dragons 5e

Myrtanian field knight

Medium humanoid (human),
Armor Class: 19 (half plate), 21 (half plate + shield)
Hit Points: 55
Speed: 30 ft

STR

18 +4

DEX

14 +2

CON

14 +2

INT

12 +1

WIS

14 +2

CHA

16 +3

Saving Throws: Str +7, Con +5
Skills: Athletics +7

Actions

Multiattack The Knight makes two attacks with one of its weapons (choose a weapon and stick to it).
Cavalry Flail Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8+4 bludgeoning damage (or 1d10+4 when moving 20 ft. in straight line). Should this attack miss, the Knight has Advantage on his next attack this turn. (Swift) If th
Guardian poleaxe Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 1d10+4 slashing or piercing damage
Knightly Sword Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8+4 slashing damage or 1d10+4 when 2H. This attack scores a Critical on a 19.
Cavalry Pick Melee Weapon Attack: +7 to hit (+8 against armored enemy), reach 5 ft., one target. Hit: 1d8+4 piercing damage, versatile 1d10+4 , momentum 1d12+4 .

Bonus Actions

Hafted master (Guardian Poleaxe) Make a melee attack for 1d8 bludgeoning damage.
Set (Guardian Poleaxe)Set the axe into the ground for incoming attacks.
Tripping (Guarding Poleaxe) On a hit, the target must succeed a DC 15 STR Save (if it smaller than Large) or be knocked prone.

Reactions

Guard. (Guardian Poleaxe, Knightly Sword) The Knight can make a weapon attack when a creature enters its reach but instead of dealing damage, decrease the creature's speed to 0 ft. until the end of its turn.
Defending (Knightly sword) On an enemy melee hit, the Knight can increase its AC by 1d4 against that attack.
Setted Strike (Guardian Poleaxe) Make a melee attack with the Guardian Poleaxe, if the target moved 20 ft. towards you, deal an additional 1d10 damage.


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