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Jetski

Large vehicle, unaligned
Armor Class: 15
Hit Points: 52 (8d10+8) damage threshold 7
Speed: 0 ft , fly: 0 ft , burrow: 0 ft , swim: 600 ft , climb: 0 ft

STR

16 +3

DEX

18 +4

CON

14 +2

INT

0 -5

WIS

0 -5

CHA

0 -5

Skills:

Acrobatics +6

Damage Immunities: poison, psychic, necrotic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Senses:

Radar (blindsight 120ft)


Advanced Navigation System: The jetski has advantage on Dexterity checks related to maneuvering and navigating through difficult waterways.

Electronic Countermeasures: The jetski can deploy countermeasures against electronic detection and tracking, giving it advantage on Stealth checks against electronic sensors.

Actions

Ram: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) bludgeoning damage.

Reactions

Evasive Maneuvers: When the speedboat is targeted by an attack, it can use its reaction to add +5 to its AC against that attack, potentially causing it to miss.

Outfitted with advanced propulsion systems, this sleek and high-tech jetski cuts through water with incredible speed and agility. Its design features a mix of retro and futuristic elements, often adorned with neon lights and digital displays.


Created by

tinyloafie.

Statblock Type

Monster

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