Goblin Warrior CR: 1

Medium humanoid , evil
Armor Class: 12
Hit Points: 12
Speed: 30 ft , fly: 0 ft , burrow: 5 ft , swim: 10 ft , climb: 15 ft

STR

15 +2

DEX

10 +0

CON

14 +2

INT

8 -1

WIS

8 -1

CHA

9 -1

Languages: common, Goblin
Challenge Rating: 1 ( 10 XP)

Actions

Goblin Warrior – Common Actions

  • Sword Slash – A quick, aggressive swing aimed at exposed flesh or weak armor. 1d6+5
  • Cudgel Bash – Heavy, brutal strike designed to stun or stagger opponents. 1d8+3
  • Shield Bash – Uses the shield’s edge to knock back or disorient enemies. 1d4+4
  • Defensive Stance – Raises shield and crouches low, reducing vulnerability to ranged or melee attacks.
  • Pack Attack – Coordinates with nearby goblins to overwhelm a single target with combined strikes.
  • War Cry – Lets out a shrill, guttural yell to intimidate foes or rally allies.
  • Charge – Rushes forward with reckless aggression, often from behind cover or as part of an ambush.
  • Disengage – Falls back while keeping the shield up, retreating toward allies or defensive ground.
  • Taunt – Beats weapon against shield, drawing attention to protect weaker goblins.
  • Loot and Scavenge – After combat, strips weapons or armor from the fallen to repair or improve their own gear.

Goblin Warrior

Broad-shouldered for their kind and scarred from countless skirmishes, goblin warriors form the brutal backbone of goblin raiding bands. Their skin is a darker, bruised shade of green — almost leathery from exposure to smoke and grime. Jagged teeth and yellow eyes gleam beneath crude iron helms, and their armor is a chaotic patchwork of hide, rough chainmail, and studded leather, bound together with wire, sinew, and stubborn survival.

Where scouts are sly and elusive, goblin warriors are loud and vicious. They fight in snarling packs, banging their shields with cudgels and blades to intimidate their foes before charging. Despite their crude appearance, their combat instincts are sharp — they strike fast, swarm enemies, and retreat only when bloodied or outnumbered. Many wear trophies of their kills: a torn banner, a fang necklace, or a scrap of armor too big for them, taken from fallen foes.

Their smell is unmistakable — smoke, sweat, and iron — and their guttural war cries echo deep through the forest, heralding ambushes that come with terrifying speed.


Created by

Native04.

Statblock Type

Monster

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