Performance +10, Persuasion +7, History +8, Arcana +5
Spellcasting. Ptelea casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
Prestidigitation., Vicious Mockery, Minor Illusion
Sending, Hypnotic Pattern, Fear
Suggestion, Enlarger/Reduce, Phantasmal Force
Disguise self, Tasha's Hideous Laughter, Charm Person, Command
Inspiration (4/day). Ptelea can supernaturally inspire others through words, music, or dance. This inspiration is represented by her Bardic Inspiration die, which is a d8. Ptelea can confer a Bardic Inspiration die a number of times equal to her Charisma modifier (4 times), and she regains all expended uses when she finishes a Long Rest.
Magic Resistance. Ptelea has advantage on saving throws against spells.
Mirthful Leaps. Whenever Ptelea makes a long jump or a high jump, she can roll a d8 and add the number rolled to the number of feet she covers, even when making a standing jump. This extra distance costs movement as normal.
Ram. Ptelea can use her head and horns to make unarmed strikes. When she hits with them, the strike deals 1d6 + her Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
Ram. Melee Weapon Attack: -1 to hit, reach 5ft, one target. Hit: 1d6 - 1 bludgeoning damage
Bardic Inspiration. As a Bonus Action, Ptelea can inspire another creature within 60 feet of herself who can see or hear her. That creature gains one of her Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time. Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it's rolled.
Cutting Words. Ptelea has learned to use her wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that she can see within 60 feet of herself makes a damage roll or succeeds on an ability check or attack roll, she can take a Reaction to expend one use of her Bardic Inspiration; she rolls her Bardic Inspiration die, and subtracts the number rolled from the creature's roll, reducing the damage or potentially turning the success into a failure.
A Satyr