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James Pond CR: None

Medium humanoid (locathah), neutral good
Armor Class: 13
Hit Points: 50
Speed: 30 ft , swim: 30 ft

STR

12 +1

DEX

18 +4

CON

12 +1

INT

13 +1

WIS

14 +2

CHA

17 +3

Saving Throws: Dexterity and Charisma
Skills:

Insight +5, Persuasion +6, Acrobatics +7, Investigation +4, Stealth +7

Languages: Aquan, Common
Challenge Rating: None
Proficiency Bonus: +3

At will:

Metal Slug

2/day:

Thunder Slug


Uncanny Dodge. When an attacker that you can see hits you with an attack roll, you can take a Reaction to halve the attack's damage against you (round down).

GM slugs and munitions

James Pond relies on a Megacarpolis staple in warfare, live ammunition in the form of artificially created slugs. The slugs he wields are shown below, James must use his bonus action to load a specialty slug into his weapon:

  • Thunder Slug. DC 15 dexterity saving throw: Range 45ft. anyone caught within a 15ft sphere of the thunder slug's blast must make a dexterity saving throw or take 4d8 thunder damage, those who succeeded on the saving throw take only half. Constructs have disadvantage on the saving throw. James has two Thunder Slugs
  • Metal Slug. Ranged Attack roll: +7, range 45/90ft. The standard issue slug that deals 1d12 piercing damage upon hitting a target
  • Flash Slug. DC 15 Constitution saving throw, each creature in a 15 ft cone in front of James who failed this saving throw have the blinded condition until the start of his next turn. James has 3 Flash Slugs
  • Leech Slug. Ranged attack roll: +7, 45/90ft. When this slug makes contact, the opponent must make a DC 14 Constitution saving throw. This happens over the course of 3 turns and on each fail, the target takes 1d6 +3 piercing damage and the slug gets bigger with each failed con check. At the end of the 3rd turn, this slug detaches from the target and acts as a health potion that equals the piercing damage dealt. James has 3 Leech Slugs

Actions

Fire Slug. James fires the loaded slug.

Bonus Actions

Load Slug. James loads a slug into his hand cannon. This changes the effects of his next attack.


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