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Dirty Fighting Tactics in Dungeons & Dragons 5e

Dirty Fighting Tactics

Constitution score of 14+

Spontaneous fighting in all manners of situations defines your fighting style and you gain the following benefits:
Ability Score Improvement. Increase your Strength, Dexterity, or Constitution ability score by 1, to a maximum of 20.
Dirty Blow. When you hit a creature with an improvised weapon, you can use a bonus action for an additional effect with a saving throw DC that equals 8 + your Strength or Dexterity modifier + your proficiency bonus:

  • The target must succeed on a Strength saving throw or be pushed 5 feet in a direction of your choice.
  • The target must succeed on a Dexterity saving throw or be knocked prone.
  • The target must succeed on a Constitution saving throw or be blinded or deafened (your choice) until the end of its next turn.
  • The target must succeed on a Wisdom saving throw or must you use its reaction to attack a target of your choice within 5 feet of you and it. The attack is made with disadvantage.
Distract and Insult. You can use the Help action to provide advantage against a creature within 30 feet of you.
Improvised Strikes. You gain proficiency with improvised weapons and can use either Strength or Dexterity for your attacks with them. Further, you can roll one additional improvised weapon’s damage dice on a hit.


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