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Tales of the Valiant Players Guide (pg. 77)

Beast Spirit CR: -

Medium beast

Armor Class: 11 + your PB (natural armor), 13 + your PB in Sturdy Form
Hit Points: 5 + five × your ranger level (the companion has a number of Hit Dice [d10s] equal to your ranger level)
Speed: 30 ft., climb 30 ft. (Agile only fly 60 ft. (Avian only swim 30 ft. (Aquatic only)
Hit Points: 5 + five × your ranger level (the companion has a number of Hit Dice [d10s] equal to your ranger level)
Stealth: 14
Senses: darkvision 60ft
Perception: 12
Languages: understands the languages you speak
PB:

STR

+4

DEX

+0

CON

+3

INT

-3

WIS

+2

CHA

-3



Special Abilities

Agile Form.

The spirit has a climbing speed equal to its walking speed and has advantage on saves to avoid being knocked prone.

Aquatic Form.

The spirit has a swimming speed equal to its walking speed and can hold its breath for up to 20 minutes.

Avian Form.

The spirit has a flying speed equal to its walking speed. Carrying a heavy load or creature of its size or larger while flying reduces its speed by half.

Sturdy Form.

The spirit has a natural AC 13 + your PB. In addition, the creature counts as one size larger when determining its carrying capacity and the weight it can push or drag.

Actions

Multiattack.

The spirit makes a number of attacks equal to half your PB (rounded down).

Natural Weapons.

Melee Weapon Attack: +4 + your PB to hit, reach 5 ft., one target. Hit: 8 + your PB (1d8 + 4 + your PB) damage. You decide whether this attack deals bludgeoning, piercing, or slashing damage when you choose the spirit’s form.


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