Wrath of the Kaiju, pg. 179
You gain the following benefits:
• Increase one ability score of your choice by 1, to a maximum of 20.
• You gain proficiency in the Persuasion skill, and become fluent in one language of your choice.
• Your words are hypnotic, dancing with promises of elegance and wealth. Over the course of 1 minute interacting with a non-hostile creature, you can attempt to charm them. That creature must succeed on a Wisdom saving throw (DC = 8 + your Charisma modifier + your proficiency bonus) or be charmed by you for 1 hour. Creatures easily tempted by promises of status and wealth (at the GM’s discretion) have disadvantage on this saving throw. If a creature succeeds on this saving throw, it becomes immune to this effect from you, recognising your attempt to influence it.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!