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Lineages and Heritages pdf, pg. 8

Goblin

Fecund and adaptable, vast populations of goblins are found everywhere creatures can survive. Despite their numbers, goblins aren’t known for building great cities. Their settlements tend to be small and purpose-built to incorporate the natural environment. A region is likely to have several settlements with dozens of active alliances and rivalries between them.

Goblins are also comfortable living in large cities where they form unruly communities, often in undesirable neighborhoods. They happily work at occupations that others shy away from, such as tending middens or rat catching.

Goblins are short and tend to be slim with ropey musculature and slightly oversized heads. They have skin tones ranging widely from gray through yellow, depending on their native environment, but most tend to varying shades of green.


age: Goblins reach adulthood between the ages of 14 to 16. They rarely live longer than 100 years.
Size: Small
speed: 30

traits:

Darkvision

You have darkvision to a range of 60 feet.

Adaptive Physiology

You have advantage on checks or saves made to resist debilitating weather effects, such as those caused by extreme heat or cold. In addition, you can hold your breath for a number of minutes equal to double your CON modifier (minimum 1 minute).

Goblin Hardiness

When you finish a long rest, you gain a number of temporary hit points equal to your PB. These temporary hit points last until expended or until you finish a long rest.


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