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Tales of the Valiant Players Guide (pg. 120)

Courtier

You spent a great deal of time in a royal court. Lessons of decorum and expectations of duty and honor granted expert understanding of the world and your place within it, as well as the station and manner of others.

Perhaps you were a dignitary from a far-off land, a master of spies working at the queen’s bidding, a constable tasked with capturing fugitives, or a noble stricken with wanderlust. Regardless of your courtly appointment, your life was one of leadership, service, or privilege, driven by the expectations of others and your own ambitions. You still carry these with you.


Skill Proficiences:

Choose two from History, Religion, Insight, or Deception.


Additional Proficiences or Languages:

Learn one additional language of your choice and gain proficiency with either artist’s tools or navigator’s tools and a musical instrument of your choice.


Equipment:

A writ of nobility or patronage from a noble, signet ring, a set of fine clothes, and a coin purse containing 12 gp.


Talent:

You have intimate knowledge of people and experience with courtly ceremony and propriety. Choose a talent from this list to represent your experience: Combat Conditioning, Mental Fortitude, or Polyglot.


Adventuring Motivation:

Courtiers travel for any number of purposes, but most return to court as quickly as possible. When you begin your adventures, consider why your character chose—or was made to—eschew the courtly life.



d8

Adventuring Motivation

1

Adventuring allows me to experience the world firsthand, without court drama.

2

Adventuring is how I will attain glory and stand apart from others of my station.

3

Adventuring is a means to amass power and influence, which I’ll use to found my own kingdom.

4

I have been cast out from royal court in disgrace. Adventuring is my best way to find redemption.

5

Danger is my obsession, and adventure is how I’ll slake my thirst for it.

6

I have been ordered to adventure by royal decree, and so I shall, until summoned back to court.

7

Through adventuring, I shall forge new alliances for the benefit of the realm.

8

I wish to destroy another member of the court—perhaps adventuring will provide me the means to do so.


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