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Tales of the Valiant Players Guide (pg. 122)

Maker

You pursued a unique, often profitable craft and became an expert. Those with an eye for quality might seek your work out among hundreds of other crafters.

Perhaps you were the disgraced scion of an illustrious family of jewelers, a famous swordsmith ready to test your finest work, or a toy maker who manufactured clockwork monstrosities. No matter what your artform, you worked so fervently that it stays a part of you wherever you go.


Skill Proficiences:

Investigation and one skill of your choice from the following: History, Performance, or Sleight of Hand.


Additional Proficiences or Languages:

Gain proficiency with one tool. Double your PB when you make a check using that tool.


Equipment:

A tool you are proficient with; a wax seal, ink stamp, or chisel of your personal emblem; a set of traveler’s clothes, and a pouch containing 10 gp worth of gold shavings or silver dust.


Talent:

You have invested time in perfecting a singular craft, securing patronage, and learning from trial and error or under the watchful guidance of a master craftsperson. Choose a talent from this list to represent your experience: Artillerist, School Specialization, or Trade Skills.


Adventuring Motivation:

Rare is the maker who abandons their shop and supplies in favor of the long road. When you begin your adventures, decide why your character chose—or was driven—to leave their workshop, peers, and accustomed surroundings to venture into the unknown.



d8

Adventuring Motivation

1

I seek inspiration so divine or perilous that only adventuring may provide it.

2

Adventuring allows me to test my creations to the fullest.

3

Adventuring aids me in discovering rare and otherwise unknown ingredients.

4

Jealousy drove my peers to chase me from my workshop, but adventuring may secure my fortune once again.

5

Adventuring is how I make the coin required to fund my artifice to its fullest.

6

I have yet to find an equal in my craft, and I hope that in adventuring one will cross my path.

7

Adventuring is the only way to grow my fame, as my craft is too unique or obscure for common minds.

8

Adventuring is the only way I might find someone worthy of possessing my greatest work.


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