Tales of the Valiant Players Guide (pg. 8, Spellcasting Section)
1st ring Primordial, Enchantment
You charm a Beast or Animal for a day.
This spell lets you convince an animal that you mean it no harm. Choose a Beast or creature with the Animal tag that you can see within range. It must see and hear you. If the creature’s INT is 4 (−3) or higher, the spell fails. Otherwise, the creature must succeed on a WIS save or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!