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Conjure Minor Elementals (Wyrd Domain) in Tales of the Valiant

Tales of the Valiant Players Guide (pg. 266)

Conjure Minor Elementals (Wyrd Domain)

4th ring Wyrd, Conjuration


Casting Time: 1 action
Range/Area: 90 ft
Components: V, S, M
Materials: (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
Duration: Concentration, Up to 1 hour
Damage/Effect: You summon a cohort of elemental creatures.

You summon Elemental creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

• One Elemental creature of CR 2 or lower

• Two Elemental creatures of CR 1 or lower

• Four Elemental creatures of CR 1/2 or lower

A summoned creature disappears when it drops to 0 HP or when the spell ends.

The summoned creatures are friendly to you and your companions. The summoned creatures act on your initiative, taking their turns immediately after yours. They obey any verbal commands you give them (no action required by you). If you don’t give any commands, they defend themselves from hostile creatures but otherwise take no actions. The GM has the creatures’ statistics.

In higher rings: When you cast this spell using certain higher-circle spell slots, choose one of the summoning options above, and more creatures appear: twice as many with a 6th-circle slot and three times as many with an 8th‑circle slot.

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