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Tales of the Valiant Players Guide (pg. 299)

Pendulum

1st ring Arcane, Enchantment


Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: (a small pendulum or metronome made of brass and rosewood worth 10 gp)
Duration: Concentration, Up to 1 minute
Attack/Save: Wisdom save
Damage/Effect: You regulate fate for a creature you touch.

You give the touched creature an aspect of regularity in its motions and fortunes. An unwilling target must make a WIS save. On a failure, the target doesn’t make d20 checks to determine the results of attack rolls, ability checks, and saves for the duration of the spell. Instead, when it would make a check, its results follow the sequence 1, 20, 2, 19, 3, 18, 4, 17, and so on. A creature affected by this spell can repeat the save at the end of each of its turns, ending the effect on a success. If all results on a d20 are exhausted, the spell also ends.

Since this spell doesn't allow its target to roll a d20, Luck isn’t applicable to the sequence. Advantage and disadvantage do apply and use up the next two consecutive results from the sequence.


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