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Homebrew

Mini Krampus CR: 1

Tiny fiend, neutral evil
Armor Class: 13 (natural armour)
Hit Points: 3d4
Speed: 40 ft

STR

5 -3

DEX

17 +3

CON

10 +0

INT

4 -3

WIS

10 +0

CHA

14 +2

Skills:

Stealth +5

Damage Resistances: Cold, Fire, Lightning, Poison, Bludgeoning, Piercing and Slashing from Nonmagical Attacks
Damage Immunities: Necrotic
Senses:

Darkvision 120 Ft., passive Perception 10

Languages: Abyssal, Common
Challenge Rating: 1
Proficiency Bonus: +2

  • Shapechanger. The mini Krampus can use its action to polymorph into a slightly differing form that resembles a bird (speed 10 ft. fly 40 ft.), an insect (40 ft., climb 40 ft.), or an amphibian (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Magic Resistance. The mini Krampus has advantage on saving throws against spells and other magical effects.

Actions

  • Grief Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage. The target must succeed on a DC 10 Constitution saving throw, or take (2d4) necrotic damage and become diseased (target cannot regain hit points) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Dreary Bolt. Ranged Magical Attack: +4 to hit, range 120 ft., one target. Hit: (1d10) necrotic damage.


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