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Jungle Rot Spider in Dungeons & Dragons 5e

Jungle Rot Spider CR: 3

Large large monstrosity, lawful evil
Armor Class: 14
Hit Points: 45 (7d10+7) 7d10+7
Speed: 30 ft , climb: 30 ft

STR

16 +3

DEX

15 +2

CON

14 +2

INT

6 -2

WIS

10 +0

CHA

6 -2

Skills:

Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with the same web.

Jungle Rot. If damage reduces the spiderto 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. The spider can climb vines and trees without penalty to their movement

Senses:

Darkvision (60ft)

Tremorsense (60ft)

Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Actions

Multiattack. The spider makes two Bite attacks.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage plus 9 (2d8) Poison damage. If this damage reduces the target to 0 Hit Points, the target becomes Stable, and it has the Poisoned condition for 1 hour. While Poisoned, the target also has the Paralyzed condition.

Spray. All creatures within 10 feet of the spider must make a DC 12 Constitution save. On a failure, the creature will take 1d10 poison damage and have thier movement reduced by 10ft.

Bonus Actions

Leap. Once per day, the spider can make a jump from its current position up to 120ft. It will suffer opportunity attacks as normal

One of Macken's more dangerous creations, a Jungle Rot spider is a giant spider struck and controlled by the God's 'blessing'. The moss strengthens the spider even as it decays it, creating an creature that can over hide out in the open amongst the jungle growth and not be seen.


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