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King Lucius Baxter in Dungeons & Dragons 5e

King Lucius Baxter CR: 18

Medium legendary humanoid (dark elf), lawful evil
Armor Class: 21 (Runic Dreadplate, Defensive Runes, Dark Elf Agility)
Hit Points: 312 (24d8 + 216)
Speed: 30 ft

STR

18 +4

DEX

14 +2

CON

22 +6

INT

20 +5

WIS

14 +2

CHA

22 +6

Saving Throws: Con +12, Int +11, Cha +12, Wis +8
Skills:

Intimidation +12, Arcana +11, Deception +12, Insight +8

Damage Resistances: Cold, Poison; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities: Frightened, Poisoned
Senses:

Darkvision 120 ft., passive Perception 12

Languages: Common, Elvish, Undercommon
Challenge Rating: 18 ( 20000 XP)


Fey Ancestry. Advantage on saving throws against being charmed.

Innate Spellcasting (Necromantic Flavor):

  • At will: Dancing Lights
  • 1/day each: Darkness, Faerie Fire
    (Cast without components)

Overlord’s Command (Legendary Passive)

All undead allied with Lucius within 120 ft.:

  • Add Lucius’s Charisma modifier (+6) to damage rolls
  • Have advantage on saving throws while they can hear him

Tyrant of the Grave

When Lucius reduces a creature to 0 HP:

  • He immediately regains 20 HP
  • One allied undead may immediately move and attack as a reaction

Master of Dread Discipline

Undead summoned or commanded by Lucius:

  • Ignore turn resistance
  • Cannot be controlled by other creatures
  • Obey even suicidal commands without hesitation

Actions

Multiattack

Lucius makes two attacks with his weapon or casts a spell and makes one attack.

Scepter of Ruin

Melee Weapon Attack: +11 to hit, reach 10 ft.

Hit: 28 (4d10 + 6) necrotic damage

  • This damage ignores resistance
  • Creatures immune to necrotic damage instead take half damage
  • A creature hit while at 0 HP automatically fails two death saving throws

Punitive Command

One creature Lucius can see within 60 ft. must succeed on a Wisdom save (DC 20) or:

  • Is Frightened
  • Has disadvantage on all attack rolls
  • Takes 18 (4d8) necrotic damage at the start of its turn
    (Ends on save at end of turn)

Reactions

Grave Rebuke

When Lucius is hit by an attack:

  • Attacker takes 18 (4d8) necrotic damage
  • Lucius regains HP equal to half the damage dealt

Legendary Actions

(3/Round) Lucius regains legendary actions at the start of his turn.

Command Undead

One allied undead immediately moves up to half its speed and makes one attack.

Finish Them (Costs 2 Actions)

Lucius makes one weapon attack against a creature at 0 HP.
The target immediately fails Two death saving throws.

Unyielding Authority (Costs 3 Actions)

Lucius casts Blight or Danse Macabre without expending a spell slot.

Usual Tactics

Tactical Reference (DM Use)

Opening

  • Animate / reposition undead
  • Establish control zones
  • Punish early aggression

Mid-Fight

  • Stay near frontline
  • Drain HP via Grave Rebuke
  • Execute downed targets immediately

If Pressured

  • Darkness + Command Undead
  • Force enemies to choose between him and Lydia

Lucius Never

  • Chases runners
  • Trades blows inefficiently
  • Wastes actions on fair play


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