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Aberrant Spirit in Dungeons & Dragons 5e

TCE

Aberrant Spirit CR: N/A

Medium aberration, unaligned
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 40 + 10 for each spell level above 4th
Speed: 30 ft , fly: 30 ft , can hover

STR

16 +3

DEX

10 +0

CON

15 +2

INT

16 +3

WIS

10 +0

CHA

6 -2

Senses:
  • Darkvision 60 ft.
  • Passive Perception 10
Languages: Deep Speech, Understands the languages the summoner speaks
Challenge Rating: N/A
Proficiency Bonus: Equals the bonus of the summoner

Regeneration (Slaad Only)

The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Whispering Aura (Star Spawn Only)

At the start of each of the aberration’s turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn’t incapacitated.

Hover (Beholderkin Only)

Actions

Multiattack

The aberration makes a number of attacks equal to half this spell’s level (rounded down).

Claws (Slaad Only)

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level slashing damage. If the target is a creature, it can’t regain hit points until the start of the aberration’s next turn.

Eye Ray (Beholderkin Only)

Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage.

Psychic Slam (Star Spawn Only)

Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage


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