Homebrew (updated older edition)
2-level Abjuration
You provide protection for a willing creature against unwanted mental intrusion. The spell is triggered if a warded creature is unwillingly targeted by a spell or ability that would sense its emotions, read its thoughts, or put the charmed condition on it. The attacker must make an Intelligence saving throw. On a failed saving throw the attacker takes 3d10 psychic damage and the warded creature is not affected by the spell or ability. After dealing damage in this way, the spell ends.
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