Homebrew (updated older edition)
4-level Conjuration
A green ray shoots out from your outstretched hand and strikes one creature you can see within range. Make a ranged spell attack roll. On a hit, the creature is enveloped in a shimmering emerald field and is unable to move extradimensionally. This prevents the creature from using spells such as arcane gate, dimension door, misty step, plane shift, or teleport. It also prevents creatures from using natural abilities like a blink dog’s or balor’s teleportation.
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