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Repulsing Palm in Dungeons & Dragons 5e

Ryoko's Guide to the Yokai Realms

Repulsing Palm

1-level Evocation

Casting Time: Action
Range/Area: Self
Components: Somatic
Duration: Instantaneous

You empower yourself with the unimpedable motion of a tectonic plate. Make an unarmed strike or melee attack with a weapon you’re holding against one creature within your reach. On a hit, the target suffers the attack’s normal effects, and if the target is Large or smaller, you can choose to push it up to 30 feet directly away from you.

If the target collides with an object or creature, it stops moving, falls prone, and takes 2d8 bludgeoning damage. If it collides with an object, the object takes 2d8 bludgeoning damage. If it collides with a creature, that creature must make a Dexterity saving throw, taking 2d8 bludgeoning damage and being knocked prone on a failed save, or taking half as much damage and not falling prone on a successful one.

At higher levels:

When you cast this spell using a spell slot of 2nd level or higher, the damage upon collision increases by 1d8 for each slot level above 1st.

Available for: Bard, Cleric, Paladin, Ranger, Wizard

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